Exciting offer for 3. and 4th grade digital literacy and programming at the Grundschule am Wasserturm in Karlsruhe. In October our AG “The Blind Cow on the Internet” starts led by Christina and Roland. With the AG we want to support the children in their start into the digital world.

Isn’t that a little early?

Pupils repeat and consolidate learning content with the Anton app and thus learn in a fun and playful way. For small presentations, the children search for information using blinde-kuh.de and other child-friendly search engines and thus explore the Internet. So in elementary school, laptops and tablets have long been part of the classroom, throwing children into a world that is mostly still unfamiliar.

For us, this is reason enough to talk with the children about the new challenges and to work together on often neglected topics. For example, it is important to us that the children watch their own data and therefore themselves: what should they not share in game chats and who are they actually talking to? Not everyone has only good intentions; children should know this early enough not to inadvertently tell strangers their own address or send pictures.

Once again bogged down in the Internet

Only briefly a little practice with an app arithmetic and then out to play… then it went longer. App and website providers don’t necessarily have only good things in mind. Tricks are used to try to keep the children on the apparatus. These include games and reward systems that make quitting very difficult.

The children should become aware of these tricks and look critically at their own behavior as far as possible. Most adults probably know that it is very difficult to resist the tricks of the providers. Being aware of the issues helps put your own needs first.

How does a computer work?

Another focus of the AG is the playful approach to the digital. The children can have a say in the direction in which the AG is heading. Programming with the child-friendly programming language Scratch, creating a website yourself, teaching things to learning robots or programming fairy lights with a Raspberry Pi and Python are just a selection of possible topics.

When implementing their own projects, the children understand what is behind the facade. What can a computer or robot actually do and what not? How does a website actually work and what is involved? Keyboard in your hand and try it out!

Fun and games

Nothing beats learning on the side. The children should have fun in the AG and also be able to switch off. There are already a variety of materials we draw on and adapt for age. In programming, for example, there are already smaller projects and the ScratchJr platform specifically for younger people.

We are already looking forward to the start of the AG and are excited about the great ideas that will be brought in by the children.